Hi Osg Users I was wondering if someone could give me a quick run through on how node mask numbering works.
I have tried reading up on it and just random implementation but I can't get my numbering system to operate. The task I want to create is somewhat similar to the email sent by Ben regarding a node always visible. My node mask is as follows: I need the terrain to always displayed so I set this as the highest node mask say 0x7. Then I need an explosion to display which at a certain period when collision has occurred so I gave this the node mask 0x4. Also when the collision occurs I need to hide the missile so I gave it the node mask 0x1. The above works fine in that I cull 0x4 on collision and it seems all node mask's less than 0x4 are culled and the explosion is displayed. However now I have implemented multiple camera and I want a hud displayed in one of them. But no matter what combination I can't get the Hud displayed in one window for the whole duration of the visualization. Thanks Tristan _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
