Uhmm

The file loaders for OSG are designed to be used as part of OSG they are not
designed to work on their own without OSG or out side of teh OSG framework

If your looking for a quick way to load Openflight or 3ds files in to your
own Opengl apps then your not really going to get much help from here as its
not really any thing to do with OSG

You can obviosuly look at the Openflight and 3ds  Loader code and use that
as a guide to writing your own. But a simple google search will find you
several 3ds loaders for OpenGL that may or maynot suit your needs

OSG is open source so you can see how it works by looking at the code etc..,
you could also consider using OSG in all its goodness

Good luck



Gordon

__________________________________________________________

Gordon Tomlinson
Email  : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com


__________________________________________________________

"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Riyaz
Sent: Friday, November 22, 2002 6:51 AM
To: [email protected]
Subject: [osg-users] Query Regd OpenFLT & 3DS from OGS


Hello,
I need few details regarding OSG code.
1. How to separate the the code related to Openflight & 3DS from the OSG
main software and test it with some models in .flt and .3ds format. Also
what are the necessary files/code  needed to be added.

2. how to integrate the code for .flt & 3ds loader after separation with
existing OpenGL code.

I tried my best with the downloaded code and searched Ur site for above
details, but i could not find any way out, kindly help me out with the
solutions for the above mentioned queries. These will be of great help
to us.


Thanking You
Sk.Md.Riyaz
Scientist
National Aerospace Laboratories
Bangalore-560017
India
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