Hmm.  My EraseNoneRenderBin is pretty much a Hello World type thing.
There is nothing in it to copy. It only implements drawImplementation()
and a virtual destructor.  Do I need to implement a copy constructor?

drawImplementation() just calls a function to print something out, then
calls RenderBin::drawImplementation().

thanks
andy


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thrall, Bryan
Sent: Wednesday, November 22, 2006 12:05 PM
To: osg users
Subject: RE: [osg-users] RenderBin::drawImplementation

Andy Skinner wrote on Wednesday, November 22, 2006 10:51 AM:
> So as I'm setting up the SceneView, I do this:
> ============
> osg::ref_ptr<EraseNoneRenderBin> prototype(new EraseNoneRenderBin());
> osgUtil::RenderBin::addRenderBinPrototype("EraseNoneBin",
> prototype.get());
> ============
> (EraseNoneRenderBin extends RenderBin and implements
> drawImplementation.)
> 
> 
> As I'm setting up the StateSet for some geometry, I do this:
> ============
> stateset->setRenderBinDetails(2, "EraseNoneBin");
> ============
> 
> What am I missing?  I'll go look at RegisterRenderBinProxy.

Maybe there's a bug in EraseNoneRenderBin's copy constructor? Did you
implement EraseNoneRenderBin::EraseNoneRenderBin(const
EraseNoneRenderBin&,osg::CopyOp)? Does it copy everything you'd need for
the copy to print out the message you're expecting?

-- 
Bryan Thrall
FlightSafety International
[EMAIL PROTECTED]


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