Hi all,

Could anyone point me to some resources/literature regarding OSG on mobile devices?

Note, that I am only slightly interested in rendering 3D graphics on the device. It would obviously be nice, but my first step is to compile and run a 3D audio application. It heavily relies on OSG for the arrangement and computation of audio, but does not use a 'viewer' of any sort. It still however requires that OpenGL libraries are installed... I've heard of something called "PocketGL". Has anyone heard if OSG can compile against this smaller library instead of regular OpenGL 1.1+ ? What about OpenThreads?

Any thoughts / directions would be greatly appreciated,
-Mike Wozniewski


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