Hi, my name is Paul and this is my first post to the list.
I have a camera lense I'm using from the Producer library
(Producer::Camera).
 
When I zoom the camera in I make the call below:
GetCamera()->getLens()->convertToOrtho(m_OrthoProjectionValue);

where m_OrthoProjectionValue is a changing floating point value
(distance).

The problem is when I get close, my objects seem to cull out very early
compared to a projection matrix.

I've also set the near clipping plane to zero which doesn't seem to do
anything.  

Any ideas?

Paul


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