I was trying to figure out how to add a manipulator that I wrote for using
a gamepad to an arbitrary camera. I am projecting onto a curved screen, so
to compensate for the distortions, I am prerendering into a FBO and
applying the resulting texture to a surface to compensate for the
distortions. I saw that there was a discussion about this in the list
archives, but dburns.dhs.org seems to be down.
I am currently trying to attach the Manipulator to the pre-render camera
by using gpadmanipulator->setNode(cameraNode), where gpadmanipulator is a
class derived from MatrixManipulator, setNode() method is copied from
DriveManipulator source, and cameraNode is a CameraNode that is used to
render the scene into the FBO.
The gamepad manipulator works fine when attached to the Viewer with
addCameraManipulator().
Thanks,
Keith
--
Keith Parkins U of R Center for Visual Science
[EMAIL PROTECTED] Meliora Hall, Room 236
office: (585) 275-3938 lab: (585) 275-2230
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/