Robert Osfield wrote on Wednesday, November 29, 2006 2:18 PM:
> Hi Bryan,
> 
> The BoundingSphereCallback is just a general purpose node callback, so
> doesn't know about the exception that Geode has a bounding box cached.
>  This could probably be just removed and the bounding box computed on
> the fly. Right not I can't recall the exact reasoning behind Geode
> have a local cached bounding box, and am rather too swamped with work
> to be able to look into it further right now.
> 
> Robert.

No problem; I was planning on submitting a patch myself, I'm just not
sure what the best way would be. I intended my email more as a call out
for suggestions than a request for a fix ;)

> On 11/29/06, Thrall, Bryan <[EMAIL PROTECTED]> wrote:
>> 
>> When you attach a BoundingSphereCallback to a Geode, there is no way
>> that I can see to update the Geode's bounding box (which is returned
>> by getBoundingBox() and is normally updated by computeBound()).
>> 
>> This seems obviously wrong, but I'm not sure what the best way to
>> fix it would be. Does Geode even need this bounding box (only
>> osgSim::SphereSegment seems to use it)?

-- 
Bryan Thrall
FlightSafety International
[EMAIL PROTECTED]


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