the hud example doesn't seem to do what I'm looking for. Thats a 
matrixAsOrtho2D. I'm trying to find a way of using a projection3D matrix and 
orienting the camera around the model, or transforming the model into camera 
space.

thanks

Paul


>-----Original Message-----
>From: Robert Osfield [mailto:[EMAIL PROTECTED]
>Sent: Tuesday, December 5, 2006 09:26 AM
>To: 'osg users'
>Subject: Re: [osg-users] camera node showing view axis
>
>Hi Paul,
>
>Try the osghud example.
>
>On 12/5/06, Paul Cummings <[EMAIL PROTECTED]> wrote:
>> That sounds cool. Its mainly the code for the viewport I'm having
>> trouble w/. I can't seem to get a projection matrix to show anything in
>> the cameranode, and I don't see any code for doing so. If you had any
>> little code snippets I would be very appreciative.
>>
>> Thanks much in advance,
>>
>> Paul
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of c sklu
>> Sent: Tuesday, December 05, 2006 8:24 AM
>> To: osg users
>> Subject: Re: [osg-users] camera node showing view axis
>>
>>
>> I just added a cameranode with a viewport in the lower left corner, the
>> subgraph is the axes, and using the Producer::Trackball (or whatever
>> manipulator you have) set just the orientation part from your main
>> camera to the camera node.
>>
>> On 12/5/06, Paul Cummings <[EMAIL PROTECTED]> wrote:
>> > That is exactly right.
>> >
>> > Thanks
>> >
>> > Paul
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of Robert
>> > Osfield
>> > Sent: Tuesday, December 05, 2006 4:03 AM
>> > To: osg users
>> > Subject: Re: [osg-users] camera node showing view axis
>> >
>> >
>> > Hi Paul,
>> >
>> > I'm not entirely clear on what you are after. Is it that you want a
>> > north/east/up axis overlay on your 3D view to tell you the orientation
>>
>> > on the scene?
>> >
>> > Robert.
>> >
>> > On 12/4/06, Paul Cummings <[EMAIL PROTECTED]> wrote:
>> > >
>> > >
>> > > I'm trying to find a nice way of showing the current direction in my
>>
>> > > scene using a 3d axis and an osg::CameraNode. I've been on the prowl
>>
>> > > all day and have had some luck, but if anyone has any suggestions
>> > > that
>> >
>> > > would be great. I do know there's a hud example, although it doesn't
>>
>> > > seem to be drawing other than an orthogonal projection matrix.
>> > >
>> > > thanks much,
>> > >
>> > > Paul
>> > >
>> > >
>> > > --
>> > > Internal Virus Database is out-of-date.
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>> > Version: 7.5.430 / Virus Database: 268.14.4/532 - Release Date:
>> > 11/13/2006 3:08 PM
>> >
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>> > --
>> > Internal Virus Database is out-of-date.
>> > Checked by AVG Free Edition.
>> > Version: 7.5.430 / Virus Database: 268.14.4/532 - Release Date:
>> > 11/13/2006 3:08 PM
>> >
>> >
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>> --
>> Internal Virus Database is out-of-date.
>> Checked by AVG Free Edition.
>> Version: 7.5.430 / Virus Database: 268.14.4/532 - Release Date:
>> 11/13/2006 3:08 PM
>>
>>
>> --
>> Internal Virus Database is out-of-date.
>> Checked by AVG Free Edition.
>> Version: 7.5.430 / Virus Database: 268.14.4/532 - Release Date:
>> 11/13/2006 3:08 PM
>>
>>
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