Hi Benny,

Have a look at the osgkeyboardmouse example in CVS, it has event
handler that implements mouse picking using the new
IntersectionVisitor (it replaces IntersectVisitor/PickVisitor).   This
example isn't osgProducer::Viewer based, but rather uses
osgViewer::SimpleViewer just like the osgsimpleviewerQT* do so you
should be able to port the code across quite simply.

Robert.

On 12/5/06, benny porat <[EMAIL PROTECTED]> wrote:
Hi,
 I build an event handler for picking and everything work fine, we do
something like that
 bool KEYBOARD_EVENT_HANDLER::handle(const
osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa)
 {
     switch(ea.getEventType())
     {
         case(osgGA::GUIEventAdapter::PUSH):
         {
             osgProducer::Viewer* viewer =
dynamic_cast<osgProducer::Viewer*>(&aa);
             float x = ea.getX(); // x,y screen
             float y = ea.getY();
             osgUtil::IntersectVisitor::HitList benny;
             if (viewer->computeIntersections(x,y,benny))
             {
                 .
                 .
                 .
                 osg::Vec3 v1,v2;
                 viewer->computeNearFarPoints(x,y,0,v1,v2);
                 .
                 .
                 .
             }
         }
     }
 }
 Now, I need to use GUI for my program so I use QT4, and I use Robert
example.
 the problem is that the dynamic_cast return me NULL...
 so I try to find intersection without the viewer, I study
osgUtil::IntersectVisitor, but there is a problem I don't know how to
convert me screen point(the one that I get from the osgGA::GUIEventAdapter).
 another problem that I need to find the world coordinate of a given point
in the screen and a given z value until know I use the computeNearFarPoints
function to calculate it.

 what I can do?
 there is a way to work with viewer after all?
 there is another way to find intersection?
 there is replacement to those function that I can use?


 thanks
 NB

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