Hi all!

I'm the new maintainer of the OsgIntersect project
(http://www.openscenegraph.org/index.php?page=Tasks.OsgIntersect).

I wanted to let everyone know that it has been updated for the first
time in over a year with better peformance, stability, multipipe
support, and picking on all osg objects using a polytope (except
particles I believe, which don't crash anymore).  Its polytope picking
stablity and performance are suitable for production applications
(speaking as a developer of one).  If anyone has any questions, please
let me know.

In the meantime, I know Robert has been working hard on intergrating
similar functionality into the main Osg trunk and look forward to
deprecating this project once the functionality in the main trunk
supercedes osgIntersect's (with which I'll try to help).

Thanks!
--James
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