Hi Josh,

There are plenty of ways to create terrain with the OSG,
osgshaderterrain isn't a place I'd start, as its an experiment with
using vertex shaders to do height field visualization and rather
"bleeding edge".

What type of data do you have for you terrain?  If its large dataset
then you could use osgdem/osgTerrain to generate a paged database for
you, this way you'll be able to fly around Gb databases without any
problem.  If you have more modest needs then look at an example like
osggeometry or osghanglider to a guide on how to generate a simple
mesh.

For animating an aircraft have a look at osganimate, and for drawing a
line again look at osggeometry.

Robert.


On 12/6/06, Josh Tinkham <[EMAIL PROTECTED]> wrote:
I'm trying to write a model using OSG that shows a simple terrain with
an aircraft flying over it, and a line suspended (at altitude) which
represents a flight path.  Very similar to a Multi-Function Display for
any pilots out there...

I started with the osgshaderterrain example.  Since I'm an OpenGL/OSG
novice, I tried stripping out all of the shader stuff so I could just
start with some terrain, but that isn't even working for me.  Any
terrain would work, doesn't have to match anywhere real.

Is there a more simple example out there somewhere?

Also - I used AC3D to create a crude aircraft.  How can I pull this into
scenegraph?

Any help would be greatly appreciated!  Thanks!
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