Using your data, I have the same problems (shift in image wehen lod sawp...i think)
This problem seems related to the line

double xoffset = d_bb.xMin() < s_bb.xMin() ? -360.0 : 0.0;

in osgTerrain/DataSet.cpp, line 520

With this deta, this value is getting set (incorretly? ) to -360.0
If you reset it to 0.0, the problem seems to go away

Hope it helps in diagnosis

I' ll try if it can fix also my problems



Luigi




Paul de Repentigny wrote:

Hi Robert, hi all,

A new problem arose this morning when viewing a new terrain generated with osgdem 1.2; textures appear like there's an offset, and repeat themselves on the ground. It looks like the problem (better) described by Luigi Calori while on another thread (see blelow).

Anyway, my better explanations (and tongue) reside under the PrintScrn key:
What the terrain looks like: http://graphsynergie.com/osg/bug_tex.jpg
The underlying wireframe: http://graphsynergie.com/osg/ bug_tex_wireframe.jpg What the terrain approximately *should* look like: http:// graphsynergie.com/osg/bug_tex_good.jpg

The problem occurred using stock osgdem 1.2, under Windows XP VS7.1 and Linux FC4. The command I passed was
osgdem -d elev_test_mtm8.tif -t mr_10m.tif

You can grab a scaled down version of the dataset here.
DEM: http://graphsynergie.com/osg/elev_test_mtm8.tif
Texture: http://graphsynergie.com/osg/mr_10m.tif

While zooming in and out, you'll see the texture moving place, and you'll also so see a repeat in the texture when near the ground.

Also, while trying to recreate the problem with a smaller dataset, another problem appeared, ie a clear white line in the middle of nowhere. See http://graphsynergie.com/osg/whiteline.jpg. That white line does'nt correspond to an edge as seen in the corresponding mathing wireframe of the same image: http://graphsynergie.com/osg/ whiteline_wireframe.jpg.

All of these were working back to fresh and no fresh, stock and CVS, OSG 1.0 until some day since last spring.

Do you guys actually use osgdem 1.2?

Regards,

Paul



On 1-Dec-06, at 2:05 PM, Luigi Calori wrote:


I have also some problem shown in recent CVS:
osgdem  seems to incorrectly shifts pages
(seems like there is a translation in texture sampling at different resolution levels)

I see comparing DataSet.cpp that differencies reside in some code that define a value xoffset. I do not understand what is that code for, but the perceived shift seems in x. Can it be correlated with data that is erroneously perceived as geographic?
Is there a way to disable such offset?
Otherwise I can try to comment it out and see what happens.


Thanks in advance



_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/



_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to