Hi Xiaoshuxing,

What exactly do you mean by multi-pass shaders?

The OSG support multi-pass, multi-stage rendering, and its support
GLSL fully.  GLSL can have multiple shaders making up a single
vertex/fragment program but this isn't multi-pass shaders.

Robert.

On 12/7/06, xiaoshuxing <[EMAIL PROTECTED]> wrote:




Hi, everyone:

Is there anyone here has used mutipass shaders in osg?

Which of the osg examples has been talking about this? Or is there any else
examples about this?

thanks
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