Hi Xiaoshuxing, What exactly do you mean by multi-pass shaders?
The OSG support multi-pass, multi-stage rendering, and its support GLSL fully. GLSL can have multiple shaders making up a single vertex/fragment program but this isn't multi-pass shaders. Robert. On 12/7/06, xiaoshuxing <[EMAIL PROTECTED]> wrote:
Hi, everyone: Is there anyone here has used mutipass shaders in osg? Which of the osg examples has been talking about this? Or is there any else examples about this? thanks _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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