Hi

I did have a look into dynamic cloth however, we have our own dynamic
code that uses flexure formula of beams to determine the shape. Thus all
I need is to display the shape visually.

Do you know of any open source version of cloth dynamics that I can look
at, as to how to do the visuals.

Thanks
Tristan

On Fri, 2006-12-08 at 10:07 +0000, [EMAIL PROTECTED] wrote:
> A realtively simple way is to use a spring system. Have each edge 
> represent a spring and through the magic of Hook's law you'll get a 
> deformable object. Now, naturally it's not quite as simple as that, one of 
> the problems being that spring/mass systems can blow up when numerical 
> accuracy becomes a problem.
> There's plenty of stuff on t'interweb about it; it's related to cloth 
> dynamics.
> 
> John Donovan
> Sony Computer Entertainment Europe
> http://www.scee.com
> 
> 
> [EMAIL PROTECTED] wrote on 08/12/2006 09:23:24:
> 
> > Hi OSG Users
> > 
> > I'm trying to graphically model an exaggerated deformable non-rigid
> > body. At the moment my deformable body is just a rod that I'm trying to
> > bend kind of like modeling a slinky spring.
> > 
> > My current method is to segment the rod and then displace each segment
> > according to an equation. However this gives the rod a very rough
> > surface due to the staggering of the segments without including a
> > rotation. 
> > 
> > I was wondering if anyone knows of a better way to model a deformable
> > body that changes with time?
> > 
> > Thanks
> > Tristan
> > 
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> 
> 
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