Hi Terry, On 12/11/06, Terry Welsh <[EMAIL PROTECTED]> wrote:
Hi Robert, I'm happy to code this too, since I'm the one who needs it soon :) However, last time I tried to do this I couldn't make it work and really didn't know what else to try. All my playing around with CullSettings, CullStack, and CullVisitor hasn't gotten me anywhere. I could either work on the code more (hopefully with suggestions from you), or I could write the example you mentioned.
It might well take more of my time working out how to do it to be able to tell you how to do it than just coding it myself... so hang back till I'm ready and I'll scoop it up as part of other work on shadows.
Do you have any suggestions on what I could try to make a camera cull with its own view volume but with another camera's LOD eyepoint?
Best suggestion I have to provide me with a concrete example that needs it to work, but doesn't due to the lack of core OSG support and then I'll be able to tackle it.
As far as osgShadow, if I can get this LOD stuff working my PSSM implementation will be pretty much complete and ready for consideration for osgShadow. I'm sure there are other features that could be added, but this is the only major deficiency right now.
If you feel its ready save for the LOD management then please package it up in a form that will make it easy for me to get up and running. Through this week I'll be working on shadows so its a good time for this work to push on. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
