Hi Irlandino,

I'm not quite sure what you are after.  SceneView just allows you to
set the view and project matrices, there are a range of options for
both matrices, including just passing in straight matrices.  For the
case of straight matrices you can determine how you set things up in
your app just with standard osg::Matrixd/f calls and manage the
ordering to suit your task.

In the context of "camera calibrartion process" could please take a
step back and explain what type of rendering system you have set up
and how the OSG is used as part of it.

Robert.

On 12/11/06, irlandino oliveira <[EMAIL PROTECTED]> wrote:
What do I have to do to position the camera view in OSG when i have the
result parameters of a camera calibration process? My result are the focal
lenght, translation and rotation matrix, but i don´t know how functions and
how the order of use of this functions to position the camera in a
sceneview.

Irlandino.

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