HI Eric,

On 12/12/06, Eric Maslowski <[EMAIL PROTECTED]> wrote:
This really isn't noticeable unless you have very fast objects, or very low
frame rates (sub-20fps). As long as you intelligently choose your occluders
and conduct some simple tests to identify the above, there shouldn't be any
problems.

In what context, culling or special effects?

Culling has to be conservative otherwise objects get culled that
shouldn't be.  If you are having to be overly conservative then you
are also not getting the most of the potential culling.  One has to be
very careful about making sure the benefits you gain outweigh the
costs involved, if you are loosing efficiency of culling then the cost
benefits shift against you.  Personally I'm pretty skeptical about
using occlusion querry for culling in anything other than quite
specific apps.

For special effects things are much less critical.  For special
effects like lens flare one has to use almost the whole scene as
occluders, with lens affect as post process.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to