I would be interested in hints on wrapping an osg application into a
.ddl or .so to be loaded (and eventually unloaded) at runtime.
Is there a cross platform solution?
Is the code used in osgDB::DynamicLibrary a good starting point?
I would like being able to load at runtime a cerain version of my app,
based on a certain version of osg and eventually unload it and reload a
different version.
Does this make sense at all?
sorry if bothering with ignorance.
Thanks in advance.
Luigi
Philip Lowman wrote:
Chris Hanson wrote:
Philip Lowman wrote:
Hi,
We're trying to use OSG within a dynamically loaded plugin in our
code. Whenever we call dlclose() on our plugin, however, shortly
after main() returns we segfault. I was wondering if anyone who's
worked with OSG has heard of this kind of problem before?
I'm not sure anyone has ever tried/done this, and you may be in
dangerously uncharted territory.
Cool! :)
We've been using this method for terrain lookups for almost a year
now. Basically all we're doing is loading the terrain and using an
IntersectVisitor and this works fine.
The problem came about when we realized that there was a bug in our
code and we had neglected to call dlclose() on all of our plugins
prior to program exit. In adding this call we came across the problem.
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