>From: "Zach Deedler" <[EMAIL PROTECTED]>
>
>It looks like glReadPixels also takes about 5 Hz from me.  Anybody have
>experience with occlusion queries?  Is it fast?  It seems like this may be
>the best way to go; except I can't find any good examples with Google :( 

I posted the following a while ago here.

 -*-

OpenSG (opensg.org) people have authored a new paper:

  Dirk Staneker, Dirk Bartz, Wolfgang Strasser
  Occlusion-Driven Scene Sorting for Efficient Culling
  ACM Afrigraph 2006, p. 99

The paper talks, e.g., about occupancy maps and opengl's
occlusion query.

 -*-

If the new GPUs have global variable memories, one could
add to such a variable in the sun's fragment shader.
Then the glare shader would check the size from that global
variable. All would happen in the GPU only.
But I have never programmed a GPU and don't know details.

Juhana
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