Hi Zach,

On 12/14/06, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hello,

Is there any way to create an object that is not clipped/culled by the far
clipping plane?

As Paul has said the only way to do this to redefine the far clipping
plane by providing another projection matrix, such as via a camera
node.  This would however change the depth range that the the affected
objects and the unaffected objects work to, so you'll find objects
occluding things or being occluded that shouldn't, and could well up a
real mess.

What are you trying to achieve in this case? Perhaps there is another
way to tackling the problem, such as rendering the object first but
with the depth write off, then rendering the rest of the scene over
the top of it.

Robert.
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