I'm at a loss to explain this. I have an object with about 400,000 vertices. In the beginning, I took the lazy way and assigned a specific color to each vertex. So, I should be sending a color down the pipe per vertex. Binding is BIND_PER_VERTEX.
So I wanted to try indexed coloring, since there is a pallette of about 64 colors, repeated. To see how well I could possibly do, I changed the color binding to BIND_OVERALL. The draw time went from 17 Hz to 11 Hz. It got worse. How can this be? BTW - would it be faster to change the colors to a texture, and do texture mapping? But then what would I do with the color assignment, when overall is slower? Osgversion returns 1.0 Thanks, Chris _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
