Hi all,

I'm using osgGA::AnimationPathManipulator to animate a camera in my
scene, and I have a bunch of AnimationPathCallback's attached to
various nodes in the scene. For some reason the viewer's
AnimationPathManipulator seems to have a different concept of time to
what's being seen by my animation path callbacks. Hitting the spacebar
in the viewer window as soon as it appears on the screen *nearly* gets
things synchronized so it seems that there is two different notions of
time in the system. I've waded through some of the code involved, but
it's a bit convoluted and I'm hoping someone can point me in the right
direction ?

Maybe I shouldn't be wasting my time working with osgProducer ? Should
I be looking to the new viewer code that is appearing in the CVS ? I
do want to use active stereo in a single window and it seemed to be
the easiest way to go.

Thanks,
Drew

--
Drew Whitehouse
ANU Supercomputer Facility Vizlab
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