Hi Carlos,

On 12/21/06, Carlos Zoido <[EMAIL PROTECTED]> wrote:
Is there any way i can set the anisotropic filter level for all textures in
all geometries in the scenegraph ??? I mean without setting the attribute
texture by texture...

No, the anisotropic filtering level is per osg::Texture so you have to
modify them all.  However, in osgUtil::Optimizer you'll find the
osgUtil::Optimizer::TextureVisitor and this has an option for changing
various parameters including the anisotropic filter level.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to