Hi,

The Performer sequence node does indeed keep its children synchronized
with an external timer variable, so this modification would make the
osg::Sequence node more compatible with the Performer sequence node.

I'll code it up next year and if the consensus is that it is desirable,
I'll send it to osg-submissions.  Otherwise I guess we'll just use our own
home-grown sequence node.

Thanks,

-John

On Wed, 20 Dec 2006, Robert Osfield wrote:

> Hi John,
>
> I must admit a bit of ignorance when it comes to osg::Sequence as its
> a community contributed node, in theory written to match
> Performer/OpenFlight style sequence.  Instinctively I would say that
> it should be based of the reference time of a FrameStamp, not on
> sequence frames.
>
> Feedback from others is welcome.
>
> Robert.
>
> On 12/20/06, John Kelso <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > I've noticed that when a sequence node is not traversed for some time, and
> > then later traversal starts up, the index of the selected child is only
> > incremented to the next node- it doesn't play catch up and try to set the
> > node based on the actual elapsed time.  Also, if the frame time is set too
> > low or the speed is set to high, the sequence node can't keep
> > up with the frame stamp time.
> >
> > Is this the intended design?
> >
> > We have a need to have sequence nodes keep in sync with frame stamp
> > time.  If the sequence node is doing what you intend, can we add a method
> > to tell the node to keep in sync with the frame time, rather than lagging
> > behind?
> >
> > If it isn't the intended design, I'd be happy to modify the sequence node
> > code and send it to you.
> >
> > Let me know which way you'd like to go, if any.
> >
> > Thanks,
> >
> > -John
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> >
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