On Thu, 2006-12-21 at 21:46 +0000, Robert Osfield wrote:
> Hi,
> 
> The easist way to do it is first have a look at the
> osgViewer::SimpleViewer and osgsimple, osgkeyboadmouse and
> osgsimpleview* examples in CVS.  None of the these are gtk based but
> it really shouldn't be hard to link it up once you see how the OSG can
> be wired up to other toolkits.

You'll probably need to connect the GLScene object to an event called
"display" in a user-defined callback (at least that's how it works in
Python). This gets called once per frame, so it's where you'll use your
SceneView object to communicate with the current, implicit context.

If I make an example doing this, would it go in OSG? osgsimpleviewerGTK
or whatever?

> Robert.
> 
> On 12/21/06, elekis <[EMAIL PROTECTED]> wrote:
> > hi all,
> >
> > I have to do some simulations in c++, and for the first time, I have
> > to use the gtk and osg.
> > I have to use osg in a gtk window(drawingarea I suppose)  and the
> > inteface is creating with libglade.
> >
> > but I have lots of difficult.
> > is there any tutorial example or anything other  stuff who  can help
> > me to connect this three library ..???
> >
> > for example. there is my glade file.
> >
> >  
> > --------------------------------------------------------------------------------------------------------------
> > <?xml version="1.0" encoding="UTF-8" standalone="no"?>
> > <!DOCTYPE glade-interface SYSTEM "glade-2.0.dtd">
> > <!--Generated with glade3 3.0.2 on Thu Dec 21 18:41:06 2006 by [EMAIL 
> > PROTECTED]>
> > <glade-interface>
> >   <widget class="GtkWindow" id="window1">
> >     <child>
> >       <widget class="GtkDrawingArea" id="drawingarea1">
> >         <property name="visible">True</property>
> >       </widget>
> >     </child>
> >   </widget>
> > </glade-interface>
> > ----------------------------------------------------------------------------------------------------------------
> >
> > like you see it's just a simple window with a drawingarea.
> >
> > and there is my c++ file.
> > --------------------------------------------------------------------------------------------------------------
> > #include <gtk/gtk.h>
> > #include <glade/glade.h>
> >
> > int main (int argc, char **argv)
> > {
> >     GladeXML *xml;
> >     gtk_init(&argc, &argv);
> >
> >     glade_init();
> >     xml = glade_xml_new("../ConfigFile/WindowsView.glade", "window1", NULL);
> >
> >     if (!xml) {
> >         g_warning("problem while loading the .glade file");
> >         return 1;
> >     }
> >     GtkWidget *window1 = glade_xml_get_widget (xml, "window1");
> >     gtk_widget_show (window1);
> >     gtk_main();
> >
> >     return 0;
> > }
> > ------------------------------------------------------------------------------------------------------------------------
> >
> > like you see too, it's not so complicate but How to connect the osg
> > with the drawing area.
> > is a drawing area I have to use (that's what I read, but how to use
> > gtkmm with it??)
> >
> > thanks a lot.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
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