Robert Osfield wrote: > What problems were you encountering with osgVIewer/X11 ? Was it a > build problem? What were the errors?
Yes a build error. My initial thoughts and diagnoses was that the GraphicsWindowX11 was looking for X.h and glx.h which I did not have installed because I did not have the Cygwin X headers and include package installed but OpenSceneGraph had previously compiled before the X11 changes. I installed the X headers and includes and then ran into libary issues. Essentially what I determined was that GNUMakefile section for Cygwin was set up for a non X environment but with the new X11 changes for GraphicWindowX11 it needed more of a Linux X Makefile setup. My thoughts were that the Cygwin Make section should do a header check for X.h and glx.h and if installed use a Linux X library and includes type install. If they were not installed then use the previous Library and include setup for a non X environment (AKA console or more windows oriented). Then the GraphicsWindow (X11/Win32) selection would be based on the presence of the X.h and glx.h files as well. > We could change the osgViewer makefile to build > GraphicsWindowWin32.cpp just directive in the GNUmakefile. > GraphicsWindowWin32.cpp is still a non op though so it won't do > anything more than report that it hasn't been implemented yet. What was osgViewer using before GraphicsWindowWin32.cpp - because it had previously compiled? bk _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
