The way to create my own texture sound interesting for me. But I am not familiar with textures. How can I create my own 1D texture for this? Thanks. -sascha
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Mathieu MARACHE Sent: Tuesday, January 02, 2007 11:41 PM To: osg users Subject: Re: [osg-users] Coloring a high grid Another way I like a lot is to have a 1D texture with a gradient of colors and assign textures coords to your vertices based on their z value (zmin...zmax - 0...1 for example). HTH -- Mat 2007/1/3, Smeenk, R.J.M. (Roland) <[EMAIL PROTECTED]>: > > You can assign a height based color to each vertex. (fixed function > pipeline solution) > Or you can attach a vertex program to the grid geometry that does the > coloring for you. > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Sascha Kuhn > Sent: woensdag 3 januari 2007 1:12 > To: osg users > Subject: [osg-users] Coloring a high grid > > > Hy, > I have a scene with high grids, the whole surface of the high grids are > grey. To make the high differences more visible I want to color the > surface depending on the z coordinates of each grid data. > Can give me anyone a idea how I could do this. > > Thanks. > Sascha _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
