Hi Ivan and Paul,

On 1/3/07, Paul Martz <[EMAIL PROTECTED]> wrote:
With that in mind... I don't see that glHint is used at all in current OSG.
What you would probably want to do is derive a new class from StateAttribute
to support this. (To do this properly (support .osg file format and all)
you'd need to create a NodeKit.)

The OSG should support hints as part of osg::StateSet/osg::State, but
as yet I haven't got round to implementing it - there has always been
higher priority things for me to do.

As Paul mentions subclassing from osg::StateAttribute would be a clean
way of implementing it at least for a single hint type.  I think
modify the core OSG to supports hints will be the better long term way
to do it though, but its lot more work...

Robert.
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