Hi Chase,

On 1/3/07, Bradford, Chase <[EMAIL PROTECTED]> wrote:
It looks like the scene data is held by the SceneView, which the cameras
don't know about.  How can I tell a Producer::Camera to start drawing from a
specific node in the scene graph, when it doesn't know anything about OSG?

You can't.

Have you looked at the osghud example?  It just implements the HUD
internal to the main scene graph.

The other alternative is to wait a little longer till I have
osgViewer::CompositeViewer working, as this will allow you to overlay
different views on top of each other.

Robert.
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