Hi All, On 1/3/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Many thanks for the pointer. Tomorrow I'll wire it up properly and check the changes in.
Window close is now fully working in GraphicsWindowX11, with it kill any associated GraphicsThread and closing the X11 window safely. I have also added detection of windows being closed (become invalid) into osgViewer::Viewer so that it automatically adjusts the new window situation. It handles changes by stopping all threads and only restarting it if multi-threaded option is set and their are enough contexts to warrant it. To do this there is now full support for starting and stopping graphics threads during the normal life of the viewer. This will allow us to add or remove cameras and graphics windows on the fly, this isn't yet wired in but the new threading controls opens the door to this, so what this space ;-) Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
