Hi Guy,

Have a look through the osg archives, there was been discussion about
false memory leak warnings been reported with VS a number of times
before.

Robert.

On 1/4/07, Guy Lifchitz <[EMAIL PROTECTED]> wrote:
Hi,
 I'm trying to use the OSG engine with console application that also
requires the MFC (at list part of it),
anyway, as soon as I include the afx.h file, memory leaks are appearing. The
memory leaks are caused by global variables that appear in the
OSG libraries. (some of them are RenderBin, DisplayProperties and others),
all the variables that I manually allocate in the code, are freed correctly.
When I don't use the MFC (and comment out the relevant code) the memory
leaks disappear.
I think it has something to do with redefinition of the new and delete
operators when using MFC, but I couldn't figure it out.

Thanks,
 Guy.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to