Hi Markus,
On 1/6/07, Markus Hein <[EMAIL PROTECTED]> wrote:
Interactive Editor Views:
- right-hand popup-menu for setting viewer properties with
user-feedback ( a gui-independent interface for this would be fine)
- all standard user-interactions ,selection-modes, dragNdrop ( a
gui-independent interface for this would be fine)
I don't have any plans for support GUI items like pop up menus in
osgViewer, I believe this type of functionality really belongs in the
GUI library that you use, or in a separate GUI NodeKit/utility library
that sits above osgViewer.
Drag and drop events is not something I've thought about, or played
with for quite some while (near on 8 years since I played with drag
and drop!). How does the drag and drop event typically arrive?
Associated with an application? Associated with a specific window?
If associated with a specific window then we'd need some kind of means
for catching these events and passing them on. If it can't be retro
fitted to GraphicsWindow's then we'd probably need to integrate such
support into osgGA::GraphicsWindow, although I'd be a bit hesitant to
do so until we established how such functionality should be used and
implementated across the spectrum of windowing API's/OS's.
I'm all ears on this topic, so please chip in how you do drag and drop
events right now, and what how the different windowing API's handle
it.
Fullscreen Performance View:
- switching viewerwindow in fullscreen mode
- highest performance & highest quality :-.)
- a fullscreen render-thread instantiated and controlled by the
gui-mother-application
How 3D graphics was meant to be played :-)
Robert.
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