Hi Robert,

Oops, this is what I meant
SCENE
Parent->Program with shader
         Child->Empty program

PROBLEM
Child was still being shaded.


Zach

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Monday, January 08, 2007 11:39
To: osg users
Subject: Re: [osg-users] StateSet issue

Hi Zach,

The osg::Program used should be empty - i.e. no shaders attached.

Robert.

On 1/8/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
> This might be more readable as the problem:
>
> SCENE
> Parent->Shader
>         Child->Shader with empty program
>
> PROBLEM
> Child was still being shaded.
>
>
> Zach
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David 
> Guthrie
> Sent: Monday, January 08, 2007 11:12
> To: osg users
> Subject: Re: [osg-users] StateSet issue
>
> Oh, if you need it to work, just create an osg::Program and pass it to 
> the state set without doing anything else.  The program will be empty 
> and it will disable the shaders.  I've never coded that in an osg file,
though.
>
>
>
> On Jan 8, 2007, at 11:08 AM, Zach Deedler wrote:
>
> > I agree.  (since I haven't been able to get the empty osg::Program 
> > thing to
> > work)
> >
> >
> > Zach
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of David 
> > Guthrie
> > Sent: Monday, January 08, 2007 11:00
> > To: osg users
> > Subject: Re: [osg-users] StateSet issue
> >
> > It might be a nice feature if OSG supported doing this, that is one 
> > could turn off shaders and it would assign an empty program but hold 
> > onto the last program.  Then it could be turned back on again.  As 
> > often as people have this problem, it could be nice to work around it.
> >
> > My two cents,
> > David
> >
> > On Jan 8, 2007, at 10:47 AM, Robert Osfield wrote:
> >
> >> Hi Joakim,
> >>
> >> Unfortunately you can't turn GLSL shaders off using a mode change 
> >> as OpenGL itself doesn't support this for GLSL.  This is a real 
> >> shame w.r.t consistency with the rest of the OSG/OpenGL.  The way 
> >> to switch off shaders is to assign an empty osg::Program to the 
> >> stateset that you don't want GLSL to be active on.
> >>
> >> Robert.
> >>
> >> On 1/8/07, Joakim Simonsson <[EMAIL PROTECTED]> wrote:
> >>>
> >>> Hi,
> >>>
> >>> * I have one group that contains two geodes, A and B.
> >>> * The group has a StateSet with a shader.
> >>> * My goal is to modify the StateSet of geode B, so the shader 
> >>> doesn't apply for that node.
> >>>
> >>> B's state set:
> >>>
> >>>      StateSet {
> >>>        UniqueID StateSet_2
> >>>        DataVariance STATIC
> >>>        rendering_hint DEFAULT_BIN
> >>>        renderBinMode INHERIT
> >>>        0x24 OFF                          This should turn shaders
> >>> off
> >>>      }
> >>>
> >>> But it seems that it still inherits the stateset from the parent 
> >>> node (the group node), i.e. the shader is not turned off for the B 
> >>> node.
> >>>
> >>> Any clues?
> >>>
> >>>
> >>> --
> >>> Joakim Simonsson
> >>>
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> [email protected]
> >>> http://openscenegraph.net/mailman/listinfo/osg-users
> >>> http://www.openscenegraph.org/
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >> http://openscenegraph.net/mailman/listinfo/osg-users
> >> http://www.openscenegraph.org/
> >>
> >
> > _______________________________________________
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> >
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> > osg-users mailing list
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> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
>
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