Message: 7
Date: Tue, 9 Jan 2007 13:10:33 -0500
From: "Jason Beverage" <[EMAIL PROTECTED]>
Subject: RE: [osg-users] PageLOD holes
To: "osg users" <[email protected]>
Message-ID:
<[EMAIL PROTECTED]>
Hi Terry,
I haven't been following this thread very closely, but is your essential
problem that things look correct until the pager needs to load
something, resulting in a hole until the data is finally loaded?
That's correct.
You can get around this by having adding the lowest level of detail
loaded directly into the scene graph as the first child in your PagedLOD
using addChild. It will stay there at all times, and ensure that
*something* is always displayed, even when paging. I've used a similar
approach on my project and it works really well.
I gave this some thought after Robert suggested it a while ago. 2
problems, though. The first is that this would require me to have all
my data except for the highest level loaded at all times, which
defeats the purpose of paging. The second is that I don't see any way
to turn these tiles off after the high-res tiles are loaded.
Thanks,
Jason
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