Hello All,
 
I need to come up with a mechanism for highlighting triangles which have been 
selected via a mouse pick or polytope intersection.  The osgFX::Scribe effect 
demonstrated in various examples work well for the entire node, but I don't 
think this will work for my purposes.  
 
Has anyone attempted to highlight triangles dynamically as the mouse moves 
across the model?   Would this involve copying the selected triangles into a 
separate geode and rendering with PolygonOffset similar to osgFX::Scribe?
 
Any suggestions will be greatly appreciated, as I'm sure someone has a more 
straight-forward/elegant solution.
 
Thanks,
 
-- Dan 
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