Hello All, I need to come up with a mechanism for highlighting triangles which have been selected via a mouse pick or polytope intersection. The osgFX::Scribe effect demonstrated in various examples work well for the entire node, but I don't think this will work for my purposes. Has anyone attempted to highlight triangles dynamically as the mouse moves across the model? Would this involve copying the selected triangles into a separate geode and rendering with PolygonOffset similar to osgFX::Scribe? Any suggestions will be greatly appreciated, as I'm sure someone has a more straight-forward/elegant solution. Thanks, -- Dan
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