Hi Terry, Hows about :
node->setInitialBound(bs); Robert. On 1/10/07, Terry Welsh <[EMAIL PROTECTED]> wrote:
Doh. I don't think I explained myself well enough on this one. I was trying to build something similar to PagedLOD, but something that I would have more control over. So I still want my nodes to be culled, and I was trying to specify my own BoundingSpheres for when there is no geometry present. But even with my artificial BoundingSpheres, OSG still culls my nodes. - Terry > Message: 34 > Date: Wed, 10 Jan 2007 17:26:15 +0000 > From: "Robert Osfield" <[EMAIL PROTECTED]> > Subject: Re: [osg-users] fooling CullVisitor > To: "osg users" <[email protected]> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Hi Terry, > > node->setCullingActive(false); > > Robert. > > On 1/10/07, Terry Welsh <[EMAIL PROTECTED]> wrote: > > How do you fool CullVisitor into traversing a node if it contains no geometry? > > > > I'm trying have the traverse() function called with > > TRAVERSE_ACTIVE_CHILDREN on a node I am deriving from osg::Group. > > traverse() is sometimes called with TRAVERSE_ALL_CHILDREN, but it is > > never called with TRAVERSE_ACTIVE_CHILDREN. I have tried to fool > > CullVisitor by overriding my nodes getBound() and computeBound() > > functions, but this doesn't help. Somehow CullVisitor still figures > > out that my node contains no geometry and doesn't traverse it. > > - Terry _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
