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Hi After I bought card that supports framebuffer_multisample extension I realized that this feature is still not supported by OSG. I would like to contribute to implement this feature to the OSG. There is one developer in our company who has already learned this extension and can work on it (implementation of the use of this extension in OSG). We would like to ask anyone who is interested in this problem to point us to the right direction. Regards Vaclav Michael Morrison wrote: FBO Multisample is one of the new G80 extensions from Nvidia. It was not formerly supported.http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_multisample.txt ----- Original Message ----- From: "Vaclav Bilek" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, November 13, 2006 2:42 AM Subject: [osg-users] CameraNode FBO and FSAA antialiasingHi I am using CameraNode to render the scene into the texture. I observed that the scene rendered into the texture is NOT antialiased ( in case of NVIDIA the AA controlled by environment variable __GL_FSAA). The CameraNode render target implementation is FRAME_BUFFER_OBJECT. My code using the CameraNode is almost the same as in case of osgdistortion example. I have searched the web and also the OSG list and I am still not sure what is the problem. Is it the limitation of the FBO that the scene is not antialiased (FSAA multisampled)? Regards Vaclav _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ |
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