Hi

After I bought card that supports framebuffer_multisample
extension I realized that this feature is still not supported by OSG.

I would like to contribute to implement this feature to the OSG.
There is one developer in our company who has already learned
this extension and can work on it (implementation of the use
of this extension in OSG).

We would like to ask anyone who is interested in this problem to
point us to the right direction.

Regards
Vaclav


Michael Morrison wrote:
FBO Multisample is one of the new G80 extensions from Nvidia.  It was not
formerly supported.

http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_multisample.txt

----- Original Message ----- 
From: "Vaclav Bilek" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, November 13, 2006 2:42 AM
Subject: [osg-users] CameraNode FBO and FSAA antialiasing


  
Hi

I am using CameraNode to render the scene into the texture. I observed
that the scene rendered into the texture is NOT antialiased
( in case of NVIDIA the AA controlled by environment variable __GL_FSAA).

The CameraNode render target implementation is FRAME_BUFFER_OBJECT. My
code using the CameraNode
is almost the same as in case of osgdistortion example. I have searched
the web and also the OSG list and I am
still not sure what is the problem.

Is it the limitation of the FBO that the scene is not antialiased (FSAA
multisampled)?

Regards
Vaclav

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

    

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

  

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to