Hi Robert, Tried your change this morning and it works fine now. I should be releasing the Win32 implementation for submission within the next two days (pending testing results).
André -----Message d'origine----- De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Robert Osfield Envoyé : January 14, 2007 3:26 PM À : osg users Objet : Re: [osg-users] FYI: GraphicsWindowWin32 status Hi André, On 1/14/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > I didn't put a releaseContext in the > thread exit code though, I'll add this to the end of the > GraphicsThread::run method. I have now added the addition of a _graphicsContext->releaseContext() to the end of the GraphicsThread::run() so that once the run loop ends it releases the context. Let me know if this helps, Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/