From: "Robert Osfield" <[EMAIL PROTECTED]>
I doubt its an OSX specific issue, as to what it could be I can't
really guess, I can't build a mental model of what your apps looks
like now so I don't have any chance of guessing what might be up.
From: Stephan Maximilian Huber <[EMAIL PROTECTED]>
What Render-target-implementation do you specify? I*ve seen this too,
but choosing another implementation (PIXEL_BUFFER_RTT) did the trick for me.
Thanks for the replies. I think it is an OS X specific issue. It turns
out if I remove my call to [[self openGLContext] flushBuffer]; then
the scene no longer gets rendered to the screen and everything works
as I expect. I presume I should be calling glFlush(); or glFinish();
(not sure which) in its absence, but it actually draws correctly (so
far) without anything.
Thanks,
Eric
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