Hi Paul,
Reread your message more carefully this time and saw that you were asking about the full dual-view effect. This is intentional as Robert noted. What I mentioned in my previous email regarding the window size vs its client area is an intentional difference from the osgProducer library though. André PIXDEV inc. [EMAIL PROTECTED] _____ De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de Paul Martz Envoyé : January 17, 2007 11:37 AM À : 'osg users' Objet : [osg-users] GraphicsWindowWin32 window size issue I just checked out latest CVS and rebuilt to try out the new GraphicsWindowWin32 submission. One difference (compared to osgProducer) I noticed immediately is a difference in the window size. osgProducer-based examples open a fullscreen window on only one of my dual monitors; GraphicsWindowWin32-based examples open a window that spans both displays. I wanted to post this to make sure it was an intentional change to the default behavior. (FYI, I am using an NVIDIA GeForce graphics card running in dual-view mode.) On a slightly different topic, of the osgProducer-based example features that are not yet implemented, I'd rate the statistics display as the top priority, with the HUD help display as a close second. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
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