Hi Paul,

 

Reread your message more carefully this time and saw that you were asking
about the full dual-view effect. This is intentional as Robert noted.

 

What I mentioned in my previous email regarding the window size vs its
client area is an intentional difference from the osgProducer library
though.

 

André

PIXDEV inc.

[EMAIL PROTECTED]

 

  _____  

De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Paul Martz
Envoyé : January 17, 2007 11:37 AM
À : 'osg users'
Objet : [osg-users] GraphicsWindowWin32 window size issue

 

I just checked out latest CVS and rebuilt to try out the new
GraphicsWindowWin32 submission.

 

One difference (compared to osgProducer) I noticed immediately is a
difference in the window size. osgProducer-based examples open a fullscreen
window on only one of my dual monitors; GraphicsWindowWin32-based examples
open a window that spans both displays. I wanted to post this to make sure
it was an intentional change to the default behavior. (FYI, I am using an
NVIDIA GeForce graphics card running in dual-view mode.)

 

On a slightly different topic, of the osgProducer-based example features
that are not yet implemented, I'd rate the statistics display as the top
priority, with the HUD help display as a close second.

 

Paul Martz

Skew Matrix Software LLC

http://www.skew-matrix.com <http://www.skew-matrix.com/> 

303 859 9466

 

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