Hi Yegor,

You could either use a line geometry that you add a new vertex every N
frames.  It may be best to create a static stized vertex array and use
indices into it decide how many to draw and use it a bit like a ring
buffer.

Alternatively you could use a particle trail, see osgpartleffects for
what it does when it attaches a SmokeTrailEffect.

Robert.

On 1/20/07, Yegor Plam at RR <[EMAIL PROTECTED]> wrote:
Hi,

What is a good strategy for drawing the trailing orbit of a spacecraft?
That is: as the SV moves, it leaves a trail.  Thus the trail is growing
(always changing) and it is not possible to create the entire 'orbit
geometry' all at once (a-priori).

A related question is: what kind of geometry/drawable object to use to
display an orbit?  I couldn't find a Spline or Bezier_Curve class in the
list of classes.

Thanks very much.

-Yegor

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