Hi Zach,

The Node::getWorldMatrices() method will return a list of matrices,
one for each world position that the node is placed in - so if you
have multiple parental paths you'll have multiple matices, of you have
one parental path then you'll just have one matrix.

Alternatively you could use Node::getParentaNodelPaths() to get the
list of NodePaths and do track the matrices yourself.

Robert.

On 1/21/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hello,

If I have a few matrix transforms how can I get the world positions?
matrix1->matrix2->matrix3  //matrix3 is a child of matrix2 which is a child
of matrix1
How can I get the position of matrix3?

Is it matrix3->getWorldMatrices(root)->front()->getTrans()?

Thanks a lot!

Zach

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