Hello

I have some problem with osgText::Text.
I tried to do the following:
I create a osg::Group And attach to it a osg::Geode
To the Geode I add a drawable osgText::Text.
later I set Update Callback to the osgText::Text, and in that callback
I change the text via setText.
I have 1 integer and 1 float in the text with I put them in a string
via sprintf.
The problem is that the text disappear after I change some value in
the text (usually when I change the float).
It's not consistent, it's disappear and then show up again after another change.




        m_GroupInterceptorData = new osg::Group;
        m_GroupInterceptorData->setNodeMask(GODS_VIEW_MASK);
        m_TextInterceptorData = new osgText::Text;
        osgText::Font *font = osgText::readFontFile("fonts/mriam.ttf");
        TextInterceptorData ->setCharacterSize(AIRCRAFT_DATA_TEXT_SIZE);
        TextInterceptorData ->setAxisAlignment(osgText::Text::XY_PLANE);
        TextInterceptorData ->setLayout(osgText::Text::LEFT_TO_RIGHT);
        TextInterceptorData ->setFont(font);
        TextInterceptorData ->setFontResolution(AIRCRAFT_DATA_TEXT_SIZE,
AIRCRAFT_DATA_TEXT_SIZE);
        TextInterceptorData ->setAlignment(osgText::Text::LEFT_CENTER);
        TextInterceptorData 
->setCharacterSizeMode(osgText::Text::SCREEN_COORDS);
        TextInterceptorData ->setColor(AIRCRAFT_DATA_COLOR);
        osg::Geode *geodeInterceptor = new osg::Geode();
        geodeInterceptor->addDrawable(m_TextInterceptorData.get());
        geodeInterceptor->setUpdateCallback(new
CInterceptorDataUpdateCallback(m_SceneManager));
        m_GroupInterceptorData->addChild(geodeInterceptor);

The callback:

                char content[128];
                sprintf(content,"H:  %d Kft\nV:  %.1lf 
Mach",heightAboveTerrain,velocity);
                osgText::Text* text = 
(osgText::Text*)(currentGeode->getDrawable(0));
                text->setText(content);
                text->setPosition(position);


Help please...
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