I have now checked in some preliminary stats display info.  No
graphical bars yet, just frame rate, event, update and rendering
traversal times.  Through the week I'll keep adding a little more bit
by bit.

One thing I have noticed is how expensive updating osgText::Text is -
taking 0.3ms for just one 5 character text label, this is enough to
change the reported frame rate when vsync is off. You get a more
accurate data if you just use 'S' to output the last N frames stats to
the console.

Robert.
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