I have now checked in some preliminary stats display info. No graphical bars yet, just frame rate, event, update and rendering traversal times. Through the week I'll keep adding a little more bit by bit.
One thing I have noticed is how expensive updating osgText::Text is - taking 0.3ms for just one 5 character text label, this is enough to change the reported frame rate when vsync is off. You get a more accurate data if you just use 'S' to output the last N frames stats to the console. Robert. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/