Hi Zach, Thanks for the tip, but I've already tested it. :) And I would like to keep the database pager to compile my objects with display lists.
Btw, is there any way to write the textures embedded into the IVE files directly in dds ? It should be much faster, as they don't need to be uncompressed. On 1/22/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hi Serge, Try the set OSG_DATABASE_PAGER_DRAWABLE=VA environment variable. Using that setting improves database paging for me. Also, Linux pages better... (don't ask me why) Zach ------------------------------ *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Serge Lages *Sent:* Monday, January 22, 2007 12:15 *To:* osg users *Subject:* [osg-users] Frame drops with database pager Hi all, I would like to know if it's normal that I am experiencing frame drops using the database pager. I load IVE files with it, and when I don't include textures to them, there is no frame drops, everything is perfect, but when I add textures to my models, I have significant drops. Profiling my application (with Intel VTunes), It shows me that the jpeg plug-in is the one where I spent the most time in my application. To reduce these drops, I tried to change the thread priority, target framerate or other paging options, but without many success, so anyone have any tips that could help me ? Thanks in advance ! -- Serge Lages http://www.magrathea-engine.org _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
-- Serge Lages http://www.magrathea-engine.org
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