I'm currently moving over from osgProducer to osgViewer and I'm
wondering how to achieve the ability to control the time being passed
into the scene's update traversal. My application is frame driven and
I want to be able to control the time that the scene is evaluated at
in such a way that I can slow down, speed up, and even reverse the
direction of the time. At the moment it seems that the Viewers notion
of time is passed down into the SceneView's. I need the two to be
quite separate, so that I can do something like

osg::Viewer viewer;

...

while (!viewer.done())
{

}


-Drew

--
Drew Whitehouse
ANU Supercomputer Facility Vizlab
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