(INCOMING SHAMELESS PLUG)

...and if you're using Linux, help us test:

http://www.neopsis.com/projects/yukon

Wee! :)

On Wed, 2007-01-24 at 01:29 -0600, Weber, Cory C. wrote:
> Fraps is hands down the best 3D capture software I have seen to date ... 
> http://www.fraps.com/ although its not free its byfar the best.... works with 
> OpenGL and DirectX. although its limited by cpu and video card so i don't 
> know if it would work that well on a slow system....
>  
> -CW
> 
> ________________________________
> 
> From: [EMAIL PROTECTED] on behalf of [EMAIL PROTECTED]
> Sent: Wed 1/24/2007 1:23 AM
> To: osg users
> Subject: Re: [osg-users] osgVideo
> 
> 
> Here comes another question;
> 
> Rendering in some systems due to the cpu rate or something else may not be as 
> fast as possible, that is they may not show the graphics in real-time; are 
> these screen capturing software programs able to handle this, may be by 
> writing the color buffer first rather than taking the actual screen image? 
> 
> Hope still some people following this thread :))
> Any ideas are appreciated..
> Thanks in advance :)
> 
> 
> On 11/10/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: 
> 
>       Using the route described above, you can grab an image from a frame in 
> a post-draw callback and write it to a file regardless of its size and aspect 
> ratio I think, since it is not used as a texture.  Any video editing tool 
> (not just AVID) should be able to grab a sequence of frames and make an AVI 
> out of it.  I am sure even Window's Movie Maker, the free one that comes with 
> XP will do that. 
>       I also ran across a little snippet of code somewhere that you could use 
> to write out an AVI, and even asks for what compression you want using the 
> CODECs installed.  I might be able to dig it up if you are interested.  The 
> part about running with a constant framerate is critical too, because it 
> takes quite a bit of processor/disk to do it all and the animation will not 
> be smooth. 
>        
>       -- Rick
>       
>        
> 
>        
>       On 11/9/06, [EMAIL PROTECTED] < [EMAIL PROTECTED] <mailto:[EMAIL 
> PROTECTED]> > wrote: 
> 
>               When we're putting together promo videos, we just dump out each 
> frame as a
>               tga then use Avid to edit the sequence and turn it into a 
> useable video. 
>               Admittedly we have a high-end Avid suite for this, but the 
> dumping of the
>               frames goes from the PS3, down the network and onto our PCs. We 
> run at
>               about 1 fps, but you can capture quite a lot of video by 
> letting it run 
>               overnight. In our case, we have several machines capturing 
> different parts
>               of the game, then let the video guys sift through it all.
>               There's no reason why you couldn't set up a 512x512 render 
> target at the 
>               top of your scenegraph, change the aspect ratio to that of 
> 720x480 (3:2) 
>               so it appears stretched (or if your card supports 
> non-power-of-two
>               textures, then you can do it at native resolution), then dump 
> out each
>               frame to an image file. I don't have any code to hand, but OSG 
> can cope 
>               with that easily. When you come to encode it, you can stretch 
> it back to
>               the desired resolution. Oh, and don't forget to make your 
> animation
>               dependent on framerate (i.e. assume you're running at a constant
>               framerate), so the animation runs smoothly at full speed; 
> otherwise you'll 
>               pick up any variation in rendering speed.
>               To put it all together, Avid did a home edition of their video 
> editing
>               software that was free to download and is fairly powerful, but 
> I can't
>               find it on their page, maybe they stopped doing it. If you're 
> on Linux, 
>               there's a free bit of software for video editing, called 
> Cinelerra
>               (http://heroinewarrior.com/cinelerra.php3 ). If you want to 
> automate the
>               process, and you use Linux, Transcode 
>               (http://www.transcoding.org/cgi-bin/transcode) will import 
> individual
>               frames and spit out a video in a bunch of different formats. It 
> might take 
>               some time to set up to your liking, but it'll happily cope with 
> most 
>               things you can throw at it; it'll even mux any audio you might 
> want to
>               use.
>               
>               John Donovan
>               Sony Computer Entertainment Europe
>               http://www.scee.com <http://www.scee.com/> 
>               
>               
>               [EMAIL PROTECTED] wrote on 09/11/2006 00:45:14:
>               
>               > Hello,
>               >
>               > PLEAAAAAAAAASE!
>               > Does anybody have a way to automatically create an mpg or avi 
> from an
>               OSG
>               > fly through?  So, that it plays back in real-time? 
>               >
>               > Basically, I want to generate videos for demo purposes.
>               >
>               > ie.
>               > loop
>               > update frame
>               > render scene
>               > capture screen
>               > down convert screen capture to acceptable format (720x480) 
>               > end loop
>               > concatenate screen captures into video file.
>               >
>               > Recommendations are also welcome.
>               >
>               > Thanks.
>               >
>               > Zach
>               >
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