Hi Yefei,

On 1/25/07, Yefei He <[EMAIL PROTECTED]> wrote:
Wow, Robert, this certainly piqued my interest! I did a little
bit of my own on multiple views, but without independent master
cameras. I certainly will be looking into CompositeViewer to
decide if I should migrate over. This just in, my current code
based on osgProducer doesn't seem to work properly with the new
OSG. The objects loaded at run time don't show up. Maybe it is
just an issue of setting a dirty displaylist flag or something
like that. While I dig deep into my code, I may well compare it
with CompositeViewer.

The OSG hasn't changed in any ways that are incompatible with
osgProducer, its should still work.

The work on osgViewer is effectively independent of osgProducer.  Some
elements of the core OSG have been modified to make osgViewer work
more robustly, but these should benefit osgProducer too.

Could you give a bit more info and the problem with finding files?
Could you run the app with OSG_NOTIFY_LEVEL set to DEBUG and see where
the files are been searched for.

What platform are you working on?

By the way I noticed that the new osgviewer does not adjust
aspect ratio automatically. The objects are stretched when I run
it on a 1360x768 (16:9) display. Thought I should report it.

osgViewer doesn't automatically adjust aspect ration on window
resizes,  so perhaps its the initiial projection matrix that is the
source of the problem.  I'll try and recreate the problem at my end,
although I don't have a monitor that can do 1360x768... hopefully a
small window will do.

Robert.
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