Try node.getBound() to see what that is set to. If you use LODs, PagedLODs, or ProxyNodes, you must set their center appropriately.
Zach -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryven Sent: Friday, January 26, 2007 06:11 To: [email protected] Subject: [osg-users] Frustum Cull hi Robert because when I set a small far , and move the model byond the far, the model gets cliped, iit disapears but the number of drawables keeps the same, what I mode the model outside the screen on the sides the number of drawables is decreased thank you Ryven ------------------------ Hi Ryven, The DO_NOT_COMPUTE_NEAR_FAR does not affect view frustum culling. View frustuming culling is only done on nodes and drawables, it doesn't cull individual triangles. What makes you think that view frustum culling isn't working? Robert. On 1/25/07, Ryven <ryven.kicks.ass at gmail.com> wrote: > Hello > > how can I set the far and near of the frustum? I have set the > perspective using, > > > viewer.getCullSettings().setComputeNearFarMode(osgUtil::CullVisitor::D > O_NOT_COMPUTE_NEAR_FAR); viewer.setSceneData(processed_model.get()); > viewer.realize(); > viewer.setLensPerspective(40.0, 30.0, 0.5, 1.0); > > > but this way, opengl clips the geometry, but there is no frustum cull > by osg, the primitives and triangles are just the same. I can cull if > I don't set DO_NOT_COMPUTE_NEAR_FAR, bu this way I can't set the far > and near. > > Can someone help? > > sorry about the bad english > thanks > _______________________________________________ > osg-users mailing list > osg-users at openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
