Hi Robert,

Thanks for that tip!  It turns out that your suspicions were correct.  I 
get the following output when I run my app:

Setting up osg::CameraNode::FRAME_BUFFER_OBJECT
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd9
OpenGL extension 'ARB_render_texture' is not supported.
Failed to aquire Graphics Context
Setting up osg::CameraNode::FRAME_BUFFER


What I don't understand is how an nVidia 7800 card does not support the 
ARB_render_texture extension.  :?  My guess is that something isn't being 
configured correctly, or that the extension has been replaced with 
something else, or perhaps it is a driver bug.  Any thoughts?  The card 
isn't exactly a low-end card.  I've also checked to see if 
WGL_ARB_render_texture is supported, and it isn't either.

Thanks,
Brian



On Thu, 25 Jan 2007 08:57:03 +0000, "Robert Osfield" 
<[EMAIL PROTECTED]> wrote :

> Hi Brian,
> 
> How is the RTT being implementated?  Are you sure its FBO?  Running
> use OSG_NOTIFY_LEVEL set to DEBUG will print out what path the OSG
> uses for implementing the FBO.
> 
> I have personally worked with FBO sizes way higher than window
> resolution, all the way up to 4k x 4k without problem.  I must admit I
> have only done this with a full screen window, but I'd be very
> surprised if its any different.
> 
> From the description of the performance you a getting it I does kinda
> sound like there issue with the OpenGL driver.
> 
> Robert.
> 
> On 24 Jan 2007 17:58:53 -0000, [EMAIL PROTECTED] <[EMAIL PROTECTED]> 
wrote:
> >
> > Hi Robert,
> >
> > Actually, I have discovered what my problem was.  On two of the machines
> > that I was testing on, their window dimensions were 640x480.  My 
original
> > test machine was 512x512.  When I changed my test machine to 640x480, I 
saw
> > the same drop in FPS on it as well.
> >
> > To my knowledge, I am not modifying the size of the 512x512 textures, 
so I
> > am curious as to why increasing my window dimensions from 512x512 to
> > 640x480 would cause such a drastic frame rate drop.  :?  The only thing
> > that I can think of would be that since the initial RTT texture is 
smaller
> > than the actual window dimensions, this imposes a performance hit when 
the
> > render to texture actually occurs.  Of course, that's just a stab in the
> > dark.
> >
> > Can you think of any suggestions that I could try to get my framerate 
back
> > up?  The final window dimensions will ultimately need to be full screen,
> > but that kind of frame rate hit (~2-3 FPS) will just kill any usability.
> > Even having just one floating point texture at 512x512 drops the frame 
rate
> > to around 20FPS for a full screen app.
> >
> > BTW, the final texture for the RTT is being rendered at 512x512, not 
full
> > screen.  It is a secondary view.
> >
> > Thanks,
> > Brian
> >
> >
> >
> > On Wed, 24 Jan 2007 09:13:51 +0000, "Robert Osfield"
> > <[EMAIL PROTECTED]> wrote :
> >
> > > Hi Brian & Jeremy
> > >
> > > I know this doesn't help you guys, but for the record I used Linux
> > > almost everyday for the past 5 years, running with various NVidia
> > > hardware + drivers and haven't ever come across changes in performance
> > > w..r.t first boot up vs continued use.
> > >
> > > So its certainly possible to have OpenGL running near flawlessly year
> > > after year.
> > >
> > > But... there are dodgey drivers around and it sounds like you guys
> > > have got them installed, the quickest way to establish a pattern is to
> > > publish what drivers you are have a problem with and see if others are
> > > having the same problem.  Try upgrading or stepping back driver
> > > versions.
> > >
> > > NVidia have a set of forums that you could look at.  I can't recally
> > > the address but google will find it for you.
> > >
> > > Robert.
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://openscenegraph.net/mailman/listinfo/osg-users
> > > http://www.openscenegraph.org/
> > >
> > >
> > >
> > _______________________________________________
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> > http://www.openscenegraph.org/
> >
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> 
> 
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